Game Dynamics and “Player in the Game” = Elegance
Hmm I think this is boiling down to a bit of semantics and how you exactly define it. If I go to a bar with my hot female friends I get tons more AIs that if I go with my male buddies. Sure, if I don’t do anything about it then the AIs will die down over time (except for new girls entering the venue). But either way simply having hot girls with you gets you more interest than not, therefore scientifically proving that social proof is a contributory factor!
It won’t get you laid (you’ll still have to open… duh!) but is sure as dandy helps!
– comment by charliereay on “Opening and Social Proof Versus Player in the Game” post
I am surprised I didn’t get more of these types of comments. When I published the post I expected to get a lot more of these types than the all out positive ones.
Let me start by saying this… I’m not saying Social Proof isn’t “right” or is “wrong.” What I’m saying is that it is INCOMPLETE. I’m pointing out that it leaves A LOT more unexplained than explained.
I discussed quite a few things that it left unexplained in the last post. There is a higher level dynamic at work when attracting, approaching and seducing women that better explains what is going on and that is the player in the game concept.
One GREAT way to know if you have found a better organizing principle is if you experience a surge in motivation to act or a desire to do things differently. Two or 3 commenters noted they felt more pumped to approach women. The reason is because when they adopted this idea it caused a spontaneous release of competing and inefficient ideas leaving more energy and attention available for action. And/or it stabilized a lot of floating thoughts thus lessening confusion (and confusion causes fear and apprehension.)
I’ll show you how it better explains common field phenomena and then I’ll show you how it ALSO explains Sexual Framing.
Social Proof
- Covered in previous post.
Peacocking
- Someone who is peacocking but not opening is a tool. Why? Socially we know, and women know, that Peacocking is something you do when you are Playing the Game. A dude who is Peacocked and not opening is socially weird. Likewise, people with low game awareness call scantily clad women in the club “sluts” not realizing this is what women do to invite the real Players to open. Saying that women open guys who are peacocked because they realize the men are Players in the Game is a leap… but, it is a very small leap. It might be better explained by saying that women can use it to show everyone THEY are playing the Game thus, getting her opened more without making it too obvious.
Pre-Selection
- I covered this a bit in the last post. Pre-Selection is a VERY valid and observable phenom. But, again this only applies to Players in the Game. When they realize you aren’t in the Game their awareness is no longer on you and all invitations and attention shift to find Players.
Jealousy Threads
- Again, you have to be a Player in the Game and have her attracted for a Jealousy Thread to exist. J-Threads are incredibly powerful. They are so powerful BECAUSE the Game has a limited time span (a Game Obstacle) and a limited number of Players (another Game Obstacle). Her desire to win compels her to focus more energy on a proven quantity as does her desire to IMPROVE against competition. (The competition is other females, not the males.) Add to that the fact that she WAS on her way to Winning and you’ve got a deep sense of loss and self-doubt creeping in. The idea that other females could be BETTER was theoretical, now it is all too real. She will do ALMOST anything to beat the competitor.
Disqualifiers
- There are two valid players. It looks like they are headed to winning… but, now one of them seems to be questioning whether or not the other is a Player… the chances of winning drop causing fear and increasing desire to get back in the Game.
DHVs
- I’m skeptical about the real use of DHVs EXCEPT when you are talking to a girl to whom that shit is important AND her logical mind is engaged. She can use that stuff to talk herself into liking you or giving you more time/chances.
Ok, “Player in the Game” refines those a bit without colliding and give us a better understanding.
We KNOW Mystery Method works AND it works very very well for what it is designed to do… Those items listed above are given as the reason MM works… But, what then explains the massive success of Sexual Framing which isn’t built on any of those?
Sexual Framing doesn’t use Jealousy-Threads, Pre-Selection, Demonstrations of Higher Value (DHVs), Merging, Pawning or Social Proof except as a consequence when a set unravels and you have to open a new one.
In fact, Sexual Framing VIOLATES many common MM principles.
Can the “Player in the Game” concept describe it? Yes! Wonderfully!
A Game is made up of Spectators, Players, Winners, Obstacles and Goals.
I’m not using Obstacles in the MM definition here. Although her friends COULD be Obstacles they aren’t by default. They are only Obstacles when they don’t KNOW that you and her friend have AGREED to play the game together.
Approaching, attracting and seducing women is often called The Game.
All Games are Based on Agreement.
Game Dynamic 1: You and her must agree you are both Players. Naturally, this is you making a smooth open, hooking the set and her entering communication with you. If you can’t get agreement on this you don’t have a Game.
Game Dynamic 2: You and her must agree you are both playing the same Game TOGETHER. By opening Sexual Frames you are telling her what Game you are playing. As she continues talking with you and playing along she is AGREEING that this is a male-female conversation with a sexual dynamic. If you can’t get agreement on this you don’t have a Game.
Game Dynamic 3: You must show her that you VALUE her Game Goal. By being non-judgmental and telling her you LOVE how sexy she is, etc you are showing her this. If you can’t get agreement on this you don’t have a Game.
Game Dynamic 4: You must demonstrate that you can carry her through the Obstacles… first by handling them in her mind, then in the immediate environment then over time. This can be done explicitly by getting the group to like you… getting her so into you that she does it and/or using an Inoculation Routine like I mentioned in “FR: College Girls!” Then, by baby-stepping her along ever so gently she’ll know/feel that she is having all the good feelings and none of the bad (like she usually does), she gets even more comfortable and puts more trust in you. If you can’t get agreement on this you don’t have a Game.
Also, you can look for her to show you the same! For example, when I ask her “You’re not the jealous type… are you?” and then tell a story about how I was “hanging out” (code for fucking) a girl and she got jealous and I didn’t approve I’m beginning to define what Game we are playing and putting in question her agreement on Dynamic 2. She has to alleviate my concerns by agreeing with me that jealousy sucks.
The Most Evil of All Evils
What about LMR? Can this even shed some light on LMR?
Yes!
LMR is primarily an unclear agreement about whether or not you are both playing the same Game (unclear Game Dynamic 2). It can also be that you haven’t shown her that you value her Game Goal (unclear on Game Dynamic 3).
If she is playing “Potential GF Game” and you are playing ONS game and she THINKS you are playing “Potential GF Game” but isn’t exactly sure due to mixed communication signals then… BAM! LMR. You’d have to have told her that your game works like this “Primarily Sexual and then possible grow into GF over time” in order to avoid it.
On the flipside, If you WERE playing to get a GF and she was CONVINCED you were…
…and she WAS playing that Game too…
…and she believed that giving it up wouldn’t destroy that Game (clear on Game Dynamic 3), then…
…she’d have no issue having sex with you the first night.
This is why so many of the PUAs trained in “social” forms of Pick-up have such a hard time getting laid.
They broadcast “social, fun guy — potential fun bf” on Game Dynamic 2 and then wonder why it takes forever to lay her… furthermore, they never make it clear that they VALUE sexuality so she has to be double certain it won’t fuck up that Game before having sex. They have methodically built tons of agreement on a DIFFERENT GAME (fun, cool, social bf) and wonder why the Game Goal of a DIFFERENT GAME isn’t happening.
Those Silly PUAs.
Captain Jack
P.S. Knowing what you know now about The Game Dynamics you should be able to pinpoint on WHICH Dynamic any busted set failed on. All “no-gos” are failure on Game Dynamic 1. All sets that unravel come from failures on Game Dynamic 4, etc. What would you do with said information? Why you’d examine your Game Plan and look for deficiencies in your common routines/stacks/ideas/beliefs in that area, shore it up, set up experiments/solutions and get your ass back in the Field!
P.P.S. Disqualifiers work because they threaten agreement on Game Dynamic 1. See that? If there isn’t agreement on all the Game Dynamics, there is NO GAME, thus no chance of winning. Jealousy Thread threatens Game Dynamic 2.
More on “The Game Dynamics”
Opening and Social Proof versus “Player in the Game”
Game Dynamics and Player in the Game = Elegance
Player States of Existence and Nested Games
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See Related Posts
- Opening and Social Proof versus “Player in the Game” [31.9688]
- Approaching Women Direct With The Game Dynamics [28.8156]
- Player States of Existence and Nested Games [28.5037]
- Make Game Easy by Clarifying on the Game Dynamics [19.7091]
- The Force Principle of Game Dynamics [18.9163]
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Really great stuff. It's like the Super String Theory of pickup! You should put Lady Gaga's “Love Game” as background music to this post.
I'm impressed by the development of the “player in the game” theory. I will read it a few times to try to understand it deeply. My first impression is remembering when Sinn wrote in his blog about the game people plays, I don't know why I associated haha.
One thing is sure, the whole MM DHV thing sucks, SF rules!
I keep shocked, looking forward to read more of this
These last 2 posts are amazing! Hopefully you could clarify these points in the future.
Disqualifiers work because they threaten agreement on Game Dynamic 1. See that? If there isn’t agreement on all the Game Dynamics, there is NO GAME, thus no chance of winning. Jealousy Thread threatens Game Dynamic 2.
Thanks to whoever submitted the page to StumbleOn!
Awesome Post!
Are these Game Dynamics gonna be a part of your eCoaching Bootcamp?
Great post, but just want to point out that it seems your links at the end of the post are broken.
i just finished reading your first two posts about game dynamics, and i have to tell you, you are fucking brilliant. i have noticed all this, but i didn't understand it … sets open easier the second time around … the more you play the easier it gets … the more you game the more women are attracted … but i never understood why it happened. And nobody else talks about it. You have unlocked the treasure chest and i think this is a big, big key … i believe this is your greatest achievement to date… and there have been many. Kudos … highest regards … RT
But by your theory, if you threaten the game dynamic, won't that cause the game to fall apart?
That's one of the risks if you totally devalidate it and she feels like it can't be repaired or it would be too hard… But, that usually requires a LOT of that… if you challenge it and she responds with what you consider to be a valid attempt at Clarifying then you accept it and it is not clear and strong.
Whats the easiest way to do all 4 steps? Sexual framing?
Sexual framing would cover game dynamic 1, … and 2, 3… wow lol. And 4 is that just pure machismo? In set for your SNLs is this all you think about?
He has done posters for many Automobile Concours d'Elegance and other automobile events such american flag wallpaper as the Monterey Historic Races, Houston Classi-Chassis and Carroll Shelby Nationals.
He has done posters for many Automobile Concours d'Elegance and other automobile events such american flag wallpaper as the Monterey Historic Races, Houston Classi-Chassis and Carroll Shelby Nationals.
This is awesome, and completely describes why mystery’s game is so powerful.
Dynamic 1: a1 = open sets, mystery has this down well, he identifies himself as a player in the game, also he is peacocked, which magnifies this since hes opening.
Dynamic 2: mystery has a 7 hour rule, therefore he frames himself as bf material. Things like DHV’s etc are really just playing into the bf frame, why, because they are interesting and demonstrate you have stuff going on in your life. He also does enough kino, to get himself out of the lets just be friends zone, but not enough to violate the bf game.
Dynamic 3: This is all about comfort, grounding etc, which shows even further that mystery values her game goals, 7 hours of pure game validation
Dynamic 4: “your friend and i like each other are you ok with that?” takes care of this dynamic, befriending obstacles also helps.